Post by .J e n n a. on Apr 4, 2007 3:17:13 GMT -5
Navy = Jenna's rules
Teal = Balto's rules
hey so yeah please read these, and if ya'll don't, 50% chance you'll get banned. You can take a chance, but well find out sooner or later.
***Now Allowing up to 6 wolves created!! See below for details***
~~~~~~~~~~~~~~Out of Charry~~~~~~~~~~~~~~
- Minimal Cussing
- No Fighting
- No Rping out of Charry
- Nothing innapropriate, and by that, you know what I mean, I shouldn't have to explain this.
- No Spamming, especially guests.
- Please, please, please, please, please don't PM the Admins asking to be Admins too. It is one of the most annoying things we have to put up with, and I've had it before.
- Also - if we're a little slow with some things, like terras and packlands, don't PM us asking to hurry up. That's another really annoying thing we have to put up with, so please just don't bother.And we are likey to wait even longer,just to annoy you for annoying us,we don't mind waiting.WE can stick things up whenever we feel like it ^^ Be warned
The rules above are because once, on another site, I got a PM like this:Hi can I be Admin please.Also can you put up some more terras.
I didn't even bother replying, I didn't make that member Admin and I didn't put up any terras. Stupid, stupid person. ><
In Charactor Guildlines
- Only allowing First and third person now^^
- Minimal cursing, but that's not to say you can't. You may get deep into your posts, but please use *'s to block them out if very bad.
- No Out of character chats. Maybe some little notes, but no whole posts that are just saying something unless you are very angry of disagree with someone.
- No rping until your charry is approved.
- please write Ooc// before going out of charactor or use parenthesis before hand.
- No more than 6 charries at the moment, though this may be changed.
- No Abandoning a charry just to make a new one. Give a good reason before you do.
CLAIMAGE
- * Alphas and betas are the only ones to be able to claim a wolf to a territory.
* Alphas may not just give away a part to a wolf immediately. Please let them be in the pack for a day real time before saying anything about that.
* You don't have to be immediately claimed into a pack, you can go ahead and rp anywhere in the freelands.
PACKS
- Alpha and Alphess are the lead. They make the Rules of the pack, and when they give order and it's disobeyed, they have all rights to punish the trouble maker, but if this power is highly abused, then this shall be taken away. But they may not powerplay in fights though, as to say.
Heirs are the heirs to being alpha and alphess. They may not make rules, but they may tell someone to do something for them. Heirs are normally just trouble for the alpha's: They cannot hurt them.
Eyes are spys. They somehow are a LOT sneakier, and may pop up in any situation. They take that news immediately to the alphas, just make sure, Eyes: If your caught, remember, you know too much information...
Journers Journey the lands. They sometimes bring food or another wolf with them (as long as it isnt from the claiming lands) or you are there to get revenge for the alphas?
Fighters guard the pack and fight for anything. They are the strongest wolf in the pack, and it's posible they CAN take over alphas! They must practice though. If you've food, and a fighter wants it, you better give it to 'em! They can be VERY dangerous!
Nurchers nurse the hurt and wounded. It's hard to fix wounds the deeper they are, so make sure that you thank them! It's very nice of them to help. They also take care of pups when the parents are away, and teach them things like stories and nifty little secrets in life.
Two wolves per job. Both wolves must be mates with the exception of: Nurchers and fighters.
There is such thing as apprentices, each wolf may have an apprentice, but they are no longer apprentices at the age of 2 1/2
Breeding
- Mates are not always mates for life. Males have the right to leave as well as Females.
- Forcing is allowed on the condition of letting the other KNOW, and only in the lands that allow it.
- No descriptive breeding, unless there is a sign on the post that says X-r (insert title here) X-r
- Forcers must have a license.
- Pups can die easily: This is the mothers choice. She feeds them and takes care of them. Their death is a HUGE deal in a pack. All will mourn.
- Pups and newly mates are a huge deal in the pack!
- NO entering the mother's cave unless it's specially given permission.
- Characters of the same person may not mate with each-other. It's just that it's kind of defeating the whole purpose of wolves falling in love with eachother. And it'll be kind of lonely rping on your own between the both. If you want them to be because you don't want to have a graphic relationship, a very minimal description, then just tell the other player be as least descriptive as possible if they want puppies.
- To get the pup's stats, after the breeding is over, an admin will respond saying what they look like.
- People can keep their puppies if they are born in an rp, not created from the Aurora Borealis, so if any wolf has puppies, the puppies are split between the parents if they are mated.
- Post this to either .J.e.n.n.a (me) or .B.a.l.t.o. to get the puppies stats!
Quote:
Fae:
Appearance:
Heart:
personality:
Strength:
Weakness:
x (forced or not)
Brute:
Appearance:
Heart:
personality:
Strength:
Weakness:
Fighting
- NO powerplaying. Example of not powerplaying: They grabbed the wolfs fur. Example of powerplaying: They grabbed the wolf's fur and ripped off it's throat.
NO Gmoding
ANY kinda fighting, just obey the rules.
You may dodge as many times as you want in a fight, but be realistic: DO NOT MAKE YOUR WOLF SUPER AMAZING AT FIGHTS WHEN THEY HAVE NEVER FOUGHT BEFORE. Please, be REALISTIC with this!!
It's considered to be Gmoding when the person says they they were preparing to give a hard bite, and you saying it barely hurt.
Seriously, if a wolf locked jaws on another's neck, then consider yourself dead.
Your wolf cannot just "pull away" if the other person writes it's jaws our "locked." If they don't write they locked, feel free to pull away^^
broken bone in a body part is serious damage. Consider the fight over, but it's Still possible for you to win- 2 breaks, I suggest you be on your knees and beg >.<
.:*:.HUNTING.:*:.
The following may be hunted like so:
1 wolf: Fish, Young deer (1day-5 months), Young seals, crabs, crayfish, rabbits, squirrels, Other small rodents, Olderly or sick dead, Bear cubs*warning for adults nearby* small-medium sized birds, beavers, elderly meese/moosi/mooses, young meese/moosi/mooses, wolf pups
2 wolves: Anything above, year old deer if injured or hurt, badger, Porcupine, full grown adult bobcat, Large birds, turkey, year old colt or filly, Other wolves if weak, weak meese/moosi/mooses.
3+Wolves: Anything above, Adult deer, mustang, Human, seal, Dolphin, Other wolf, full grown meese/moosi/mooses, Caribou
A pack: Mountian Cat, Deer Run ( Deer run is when the pack herds the whole pack of deer into a trap for more than one deer) Bear, (Pm stadd to add)
.:*:.FIGHTING.:*:.
Fights must be RANKED at the top of the Thread.
- Rankings -
- Throw Down Sparr: This is When wolves fight until one is pinned. Not Killed, injured is the worst. Normally, Wolves are NOT even cut, but they can. It's normally just bruises. This is often used as practice for fights. Broken bones often do result, in the ribs. Pups love to sparr like thing.
- Blood Fledge Fight: This fight is to the pain, basically. It it a claw to skin, teeth to muscle. Broken bones aren't often resulted. It's More of a blood loss thing-you aim not to kill or break bones, but to rip them into peices, make them bleed until pain makes them stop.
- Neck Expose Fight: This is a fight of trickery tactics. The point of the fight is to kill, but in a different way. Often wolves just run around eachother, until one jumps into the air. In the air, they must bit the other and slam them down or grab their throat and rip. And in the end, if one wolf is too tired to fight, they must put their head up to expose their necks. The other (Who becomes the winner) MUST choose. Now that their neck is exposed, you MAY kill them, or you may not, you choose. (Unless the person says they don't want their wolf dead, then you must respect their wishes) But you MAY give them a nasty gash. Then a wolf Solutes with it's neck exposed, then you may do anything to them (Hope that it's not a vixen and brute fight, is the brute is evil...) NOTE: THIS IS THE HARDEST WAY TO FIGHT! It's VERY Exhausting, using your muscles to push yourself into the air over and over and run around gets beyond tiring! This is the funnest, but hardest next to to the death^^.
- To the death: This speak for the name. If your wolf allows this fight, you may NOT say you don't want your wolf to die. You've put your wolf on the death market, so you cannot withdraw them. PLEASE KEEP THAT IN MIND! The only thing you CAN do is pull your wolf out of the fight by making his RUN. The ONLY WAY, or death, or killing the other wolf.
.:*:.Submitting.:*:.
- To show that a wolf means no harm, they often Must Submit themselves, which is a way of showing "I mean you know harm"
Or something like that. - Wolves may NOT hurt eachother after submitting UNLESS it's a fight submit.
Ways To Submit:
- This is the best way to submit. It shows total respect, and that it won't hurt you: Showing your neck. Showing your neck will let them know that they are willing to show you that they are not going to hurt you. Exposing your weakest part is a good way of respect. DO NOT SHOW YOUR NECK IN A FIGHT SUBMISSION! This will kill your wolf! Submission in a fight just shows them that you are going to fight FAIR. Showing your neck says "you can kill me, cause I know I cannot beat you. I give up!" and they will most likely kill you, UNLESS it's a NECK EXPOSE FIGHT.
- TO SUBMIT IN A FIGHT, JUST BOW. Do NOT show your neck or Belly! Just bow! Exposing weak points in a fight: Not the smartest idea... ^^;;
- Showing your stomache show's that you have their alliance, bowing and tilting head show this as well.
Okay, so there you are. Follow these, please, constantly.